202 lines
6.5 KiB
Vue
202 lines
6.5 KiB
Vue
<template>
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<div ref="threeContainer"></div>
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</template>
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<script setup>
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import * as THREE from 'three';
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import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader';
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import { MTLLoader } from 'three/examples/jsm/loaders/MTLLoader';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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import { CSS3DObject, CSS3DRenderer } from 'three/examples/jsm/Addons.js';
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import { onMounted, ref } from 'vue';
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const threeContainer = ref(null);
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let camera, scene, renderer, model, controls, cssRenderer;
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let width = 1920;
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let height = 1080;
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let text = ref('标注1');
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const init = () => {
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scene = new THREE.Scene();
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// scene.background = new THREE.Color(0x100c2a);//0x100c2a
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// scene.background.setAlpha(0);
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camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 2000);
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camera.position.set(40, 300, 200);
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renderer = new THREE.WebGLRenderer({
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antialias: true,
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alpha: true
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});
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renderer.setSize(width, height);
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threeContainer.value.appendChild(renderer.domElement);
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cssRenderer = initLabelRenderer(threeContainer.value);
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const objLoader = new OBJLoader();
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let mtlLoader = new MTLLoader();
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mtlLoader.load('/src/assets/obj/goats_R&D.mtl', function (materials) {
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materials.preload();
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objLoader.setMaterials(materials);
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objLoader.load('/src/assets/obj/goats_R&D.obj', function (obj) {
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var scale = 0.07 / obj.scale.x;
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obj.scale.set(scale, scale, scale);
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model = obj;
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const box = new THREE.Box3().setFromObject(model);
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const size = box.getSize(new THREE.Vector3())
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// console.log(size,'-----');
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obj.position.set(-size.x * 0.5, -size.y * 0.1, -size.z * 0.5);
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obj.children.forEach((child) => {
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const c = child;
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const cm = c.material;
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cm.emissive = cm.color;
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cm.emissiveMap = cm.map;
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});
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addMarks(text.value);
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scene.add(model);
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animate();
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});
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});
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// loader.load(
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// '/src/assets/obj/goats_R&D.obj',
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// (obj) => {
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// var scale = 0.1 / obj.scale.x;
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// obj.scale.set(scale, scale, scale);
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// model = obj;
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// // 添加光照
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// // scene.add(new THREE.AmbientLight(0x404040));
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// scene.add(new THREE.DirectionalLight());
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// scene.add(model);
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// },
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// (xhr) => {
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// console.log((xhr.loaded / xhr.total * 100) + '% loaded');
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// },
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// (error) => {
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// console.error('An error happened: ', error);
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// }
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// );
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controls = new OrbitControls(camera, cssRenderer.domElement);
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controls.enableDamping = true;
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animate();
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};
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// 初始化标注渲染器
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const initLabelRenderer = boxElement => {
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const labelRenderer = new CSS3DRenderer();
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labelRenderer.setSize(width, height);
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labelRenderer.domElement.style.position = 'absolute';
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labelRenderer.domElement.style.top = 0;
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boxElement.appendChild(labelRenderer.domElement);
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return labelRenderer;
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};
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function addMarks(text) {
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//把传入的标注文字通过 canvas 修改为可以添加到场景中的 texture
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const offScreenCanvas = document.createElement('canvas');
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const offScreenCtx = offScreenCanvas.getContext('2d');
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// 配置字体、大小、颜色等
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offScreenCtx.font = '16px 黑体';
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const txt = text;
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const textWidth = offScreenCtx.measureText(txt).width;
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const canvas = document.createElement('canvas');
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const ctx = canvas.getContext('2d');
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if (ctx !== null) {
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// pixelRatio: 像素密度
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canvas.width = (5 + textWidth + 5) * 2;
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canvas.height = 18 * 2;
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ctx.setTransform(2, 0, 0, 2, 0, 0);
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ctx.font = '16px 黑体';
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ctx.fillStyle = '#fff'; //标注背景颜色
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ctx.fillRect(0, 0, 5 + textWidth + 5, 18);
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ctx.fillStyle = '#000'; //标注字体颜色
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ctx.fillText(txt, 5, 16);
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}
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// 将标注变成可以添加到场景中的 texture 对象
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const texture = new THREE.CanvasTexture(canvas);
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var geometry2 = new THREE.BufferGeometry();
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var material = new THREE.LineBasicMaterial({ vertexColors: true });
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var color1 = new THREE.Color(0xffffff), color2 = new THREE.Color(0xffffff);
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//定义第一条线
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var p3 = new THREE.Vector3(0, 50, 40);
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var p4 = new THREE.Vector3(4, 23.5, 10);
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const points = [];
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points.push(p3);
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points.push(p4);
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// geometry2.vertices.push(p3);
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// geometry2.vertices.push(p4);
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// geometry2.colors.push(color1, color2);
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geometry2.setFromPoints(points);
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//把线条添加到场景中
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var line2 = new THREE.Line(geometry2, material, THREE.LinePieces);
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scene.add(line2);
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//定义第一个标签
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/**精灵图 */
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// var spriteMaterial2 = new THREE.SpriteMaterial({ map: texture, color: 0xffffff });
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// var sprite2 = new THREE.Sprite(spriteMaterial2);
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// sprite2.position.set(0, 50, 40);
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// sprite2.scale.set(15, 5, 0);
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// scene.add(sprite2);
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/** CSS3D */
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const label = new CSS3DObject(document.createElement('div'));
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label.position.set(0, 50, 40);
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label.scale.set(0.5, 0.5, 0.5);
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label.element.style.backgroundColor = '#fff';
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label.element.innerText = text;
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scene.add(label);
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// 调整显示方向
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// 假设我们要将HTML元素旋转90度绕Y轴,使其从正前方指向右方
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label.rotation.set(-Math.PI / 4,0, 0);
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//定义标记点
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var radius = 0.5, segemnt = 16, rings = 16;
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var sphereMaterial = new THREE.MeshLambertMaterial({ color: 0x9afc00 });
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var sphere101 = new THREE.Mesh(new THREE.SphereGeometry(radius, segemnt, rings), sphereMaterial);
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sphere101.position.set(4, 23.5, 10);
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scene.add(sphere101);
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// var group = new THREE.Object3D();
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// group.add(line2);
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// group.add(sphere101);
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// group.add(sprite2);
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// scene.add(group);
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}
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const animate = () => {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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cssRenderer.render(scene, camera);
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controls.update();
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};
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onMounted(() => {
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init();
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window.addEventListener('resize', onWindowResize);
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});
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const onWindowResize = () => {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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};
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onMounted(() => {
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window.removeEventListener('resize', onWindowResize);
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});
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</script>
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<style>
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#threeContainer {
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width: 1920px;
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height: 1080px;
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/* 根据需要调整位置 */
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overflow: hidden;
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}
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</style> |