修改3D分布图 根据需求确认交换机和光猫、AC,光纤线和网线位置重新修改
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@ -1,8 +1,8 @@
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@font-face {
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font-family: "iconfont"; /* Project id 4025145 */
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src: url('//at.alicdn.com/t/c/font_4025145_o5efykd2y3.woff2?t=1684721703109') format('woff2'),
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url('//at.alicdn.com/t/c/font_4025145_o5efykd2y3.woff?t=1684721703109') format('woff'),
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url('//at.alicdn.com/t/c/font_4025145_o5efykd2y3.ttf?t=1684721703109') format('truetype');
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src: url('//at.alicdn.com/t/c/font_4025145_25o1en7emhw.woff2?t=1684836220462') format('woff2'),
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url('//at.alicdn.com/t/c/font_4025145_25o1en7emhw.woff?t=1684836220462') format('woff'),
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url('//at.alicdn.com/t/c/font_4025145_25o1en7emhw.ttf?t=1684836220462') format('truetype');
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}
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.iconfont {
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@ -13,6 +13,14 @@
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-moz-osx-font-smoothing: grayscale;
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}
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.icon-zhongduananquanjierukongzhiqi:before {
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content: "\e649";
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}
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.icon-guangmao:before {
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content: "\e612";
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}
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.icon-WIFI:before {
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content: "\e63f";
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}
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BIN
src/assets/img/Factory/ac.jpg
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BIN
src/assets/img/Factory/ac.jpg
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After Width: | Height: | Size: 10 KiB |
BIN
src/assets/img/Factory/guangmao.jpg
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BIN
src/assets/img/Factory/guangmao.jpg
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After Width: | Height: | Size: 7.8 KiB |
@ -31,9 +31,14 @@
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<div> 16/16</div>
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</li>
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<li>
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<i class="iconfont icon-tuoputu_jiaohuanjizu icon-logo"></i>
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交换机
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<div> 10/10</div>
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<i class="iconfont icon-guangmao icon-logo"></i>
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光猫
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<div> 9/9</div>
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</li>
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<li>
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<i class="iconfont icon-zhongduananquanjierukongzhiqi icon-logo"></i>
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AC
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<div> 3/3</div>
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</li>
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</ul>
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</div>
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@ -67,7 +67,8 @@ const requires = {
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'door': require("@/assets/img/Factory/door.jpg"),
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'sky': require("@/assets/img/Factory/sky.jpg"),
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'titleFloor': require("@/assets/img/Factory/screen_title.png"),
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'switch': require("@/assets/img/Factory/switch.jpg"),
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'guangmao': require("@/assets/img/Factory/guangmao.jpg"),
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'ac': require("@/assets/img/Factory/ac.jpg"),
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}
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const workerShopRoute = {
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@ -270,7 +271,7 @@ const init = () => {
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const mesh_hr = createFloor(t('messages.machineDesign'), 45, 120, { x: -431, y: 0, z: 102 })
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createLableObj(mesh_hr, t('messages.machineDesign'), { x: 0, y: 60, z: 0 })
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const mesh_serve = createFloor('', 45, 48, { x: -364.5, y: 0, z: 58 })
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const mesh_serve = createFloor('', 45, 48, { x: -364.5, y: 0, z: 58 })
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createLableObj(mesh_serve, '服务器机房', { x: 0, y: 60, z: 0 })
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@ -381,7 +382,7 @@ const init = () => {
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createTitleFloor('', 464, 45, { x: 0, y: 0, z: 15 })
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//放置服务器
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createGlb()
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/*放置交换机************/
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/*放置光猫************/
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//汽车军团
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createSwitch({ x: -287.44, y: 0, z: 19.24 })
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//精加车间
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@ -389,8 +390,6 @@ const init = () => {
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createSwitch({ x: -208.35, y: 0, z: 107.47 })
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//机加车间
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createSwitch({ x: -40.22, y: 0, z: 19.90 })
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//服装军团
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createSwitch({ x: -81.96, y: 0, z: -283.33 })
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//电控分厂
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createSwitch({ x: -232.96, y: 0, z: -64.48 })
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//大配套中心
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@ -401,7 +400,18 @@ const init = () => {
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createSwitch({ x: 88.55, y: 0, z: -214.89 })
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//二道岗
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createSwitch({ x: 306.5, y: 0, z: 5.43 })
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/*交换机结束********************************* */
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/*光猫结束********************************* */
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/**创建ac */
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createAc({x:52.56,y:0,z:52.24})
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//服装军团
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createAc({x:-88.39,y:0,z:-249.36})
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createAc({x:82.99,y:0,z:-170.17})
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/**创建AC结束 */
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/*创建wifi */
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//机加
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createWifi({ x: -46.96, y: 2, z: 156.57 })
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@ -418,8 +428,8 @@ const init = () => {
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createWifi({ x: -89.13, y: 4, z: -245.33 })
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createWifi({ x: -132.07, y: 2, z: -245.33 })
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createWifi({ x: -222.31, y: 2, z: -245.33 })
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createWifi({x:-87.78,y:2 ,z:-114.15})
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createWifi({x:-176.45,y:2 ,z:-114.40})
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createWifi({ x: -119.3, y: 2, z: -114.15 })
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createWifi({ x: -176.45, y: 2, z: -114.40 })
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//家纺 医防
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createWifi({ x: 140.83, y: 2, z: -197.34 })
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@ -429,30 +439,40 @@ const init = () => {
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/*创建红线******************/
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let redLine = 0xF47378;
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createLine(redLine, [{ x: -346.00, y: 23.6, z: 59.40 }, { x: -160.50, y: 2, z: 142.08 }])
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/*创建第一条线******************/
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let garyLine = 0x595959;
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let whiteColor = 0xffffff;
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createLine(whiteColor, [{ x: -346.00, y: 23.6, z: 59.40 }, { x: -160.50, y: 2, z: 142.08 }], 1)
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//服装
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createLine(redLine, [
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createLine(whiteColor, [
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{ x: -345.65, y: 2, z: 36.40 },
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{ x: 22.67, y: 2, z: 36.40 },
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{ x: 22.67, y: 2, z: -25.70 },
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], 1)
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createLine(garyLine, [
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{ x: 22.67, y: 2, z: -25.70 },
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{ x: -47.67, y: 2, z: -25.70 },
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{ x: -47.67, y: 2, z: -248.85 },
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{ x: -221.76, y: 2, z: -248.85 }
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])
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createLine(redLine, [{ x: -47.67, y: 2, z: -117.33 }, { x: -174.65, y: 2, z: -117.33 }])
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createLine(garyLine, [{x:-88.73,y:2,z:-249.01},{x:-88.73,y:2,z:-117.33} , { x: -174.65, y: 2, z: -117.33 }])
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//汽车军团
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createLine(redLine, [{ x: -293.44, y: 2, z: 52.52 }, { x: -293.44, y: 2, z: 36.40 }, { x: -235.84, y: 2, z: -30.87 }])
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createLine(whiteColor, [{ x: -293.44, y: 2, z: 52.52 }, { x: -293.44, y: 2, z: 36.40 }, { x: -235.84, y: 2, z: -30.87 }], 1)
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//机加
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createLine(redLine, [
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createLine(whiteColor, [
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{ x: -114.64, y: 2, z: 36.40 },
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{ x: -114.64, y: 2, z: 52.42 },
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{ x: -46.13, y: 2, z: 52.90 },
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], 1)
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createLine(garyLine, [
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{ x: -46.13, y: 2, z: 52.90 },
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{ x: -46.13, y: 2, z: 153.05 }
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])
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//家纺医防
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createLine(redLine, [
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createLine(garyLine, [
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{ x: 27.47, y: 2, z: -26.11 },
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{ x: 27.47, y: 2, z: -248.85 },
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{ x: 69.26, y: 2, z: -248.85 },
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@ -465,46 +485,65 @@ const init = () => {
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{ x: 141.66, y: 2, z: -200.86 },
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])
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//创建黄线
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let yellowLine = 0xFFF766;
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//创建第二条线
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//横线 主干道
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createLine(yellowLine, [
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createLine(whiteColor, [
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{ x: -341.87, y: 2, z: 30.98 },
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{ x: 111.97, y: 2, z: 30.98 },
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{ x: 111.97, y: 2, z: 175.55 },
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{ x: 294.54, y: 2, z: 175.55 },
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{ x: 294.54, y: 2, z: 40.43 },
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{ x: 306.56, y: 2, z: 40.43 }
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], 1)
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createLine(garyLine, [
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{ x: 306.56, y: 2, z: 40.43 },
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{ x: 306.56, y: 2, z: 235.28 }
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])
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//精加
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createLine(yellowLine, [
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createLine(whiteColor, [
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{ x: -164.26, y: 2, z: 30.98 },
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{ x: -164.26, y: 2, z: 140.05 }
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],1)
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createLine(garyLine, [
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{ x: -164.26, y: 2, z: 140.05 },
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{ x: -214.35, y: 2, z: 140.05 }
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])
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//大件 总---精饰
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createLine(yellowLine, [
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{ x: -0.71, y: 2, z: 30.98 },
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{ x: -0.71, y: 2, z: 53.16 },
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createLine(garyLine, [
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{ x: 26.61, y: 2, z: -27.08 },
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{ x: 26.61, y: 2, z: 39.27 },
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{ x: -0.90, y: 2, z: 39.27 },
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{x:-0.90,y:2,z:52.24},
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{ x: 133.97, y: 2, z: 53.16 },
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{ x: 133.97, y: 2, z: 154.31 }
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])
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//大件 分
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createLine(yellowLine, [
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createLine(garyLine, [
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{ x: 53.43, y: 2, z: 53.16 },
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{ x: 53.43, y: 2, z: 154.31 }
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])
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/**
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*
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{ x: 26.61, y: 2, z: -27.08 },
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{ x: 26.61, y: 2, z: 39.27 },
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{ x: -0.90, y: 2, z: 39.27 },
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{ x: 53.43, y: 2, z: 154.31 }
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*/
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//电控
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createLine(yellowLine, [
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createLine(whiteColor, [
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{ x: -292.24, y: 2, z: 30.98 },
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{ x: -242.61, y: 2, z: -30.90 }
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])
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], 1)
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//家纺 医防
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createLine(yellowLine, [
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createLine(whiteColor, [
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{ x: 18.30, y: 2, z: 30.98 },
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{ x: 18.30, y: 2, z: -28.94 }
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], 1)
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//家纺 医防
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createLine(garyLine, [
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{ x: 18.30, y: 2, z: -28.94 },
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{ x: 25.64, y: 2, z: -28.94 },
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{ x: 25.64, y: 2, z: -251.40 },
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@ -512,6 +551,10 @@ const init = () => {
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{ x: 71.44, y: 2, z: -183.05 },
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{ x: 83.96, y: 2, z: -183.05 }
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])
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createLine(whiteColor, [
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{ x: 18.30, y: 2, z: 30.98 },
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{ x: 18.30, y: 2, z: -28.94 }
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],1)
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setTipDom()
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sethoveMesh()
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@ -562,7 +605,7 @@ const init = () => {
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const intersects = raycaster.intersectObjects(scene.children);
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if (intersects.length > 0) {
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var selected = intersects[0]; //取第一个物体
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console.log("坐标", "{x:" + selected.point.x.toFixed(2) + ",y:" + (selected.point.y.toFixed(2) - 1) + ",z:" + selected.point.z.toFixed(2) + "}",selected.object.name);
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console.log("坐标", "{x:" + selected.point.x.toFixed(2) + ",y:" + (selected.point.y.toFixed(2) - 1) + ",z:" + selected.point.z.toFixed(2) + "}", selected.object.name);
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// console.log("非正常坐标", "{x:" + (+selected.point.x - 0.83).toFixed(2) + ",y:2 ,z:" + (selected.point.z + 3.52).toFixed(2) + "}");
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let workerShop = intersects[0]?.object?.name
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if (workerShopRoute.hasOwnProperty(workerShop) && !edit) {
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@ -679,7 +722,7 @@ const init = () => {
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//创建线
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function createLine(color: number, pointsList: any) {
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function createLine(color: number, pointsList: any, width: number = 4) {
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// const material = new THREE.LineBasicMaterial({ color: color });
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// const points = [];
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// pointsList.forEach(element => {
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@ -694,24 +737,24 @@ function createLine(color: number, pointsList: any) {
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const geometry = new LineGeometry()
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let pointList = []
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pointsList.forEach(element => {
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let {x,y,z} = element
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let arr = [x,y,z]
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let { x, y, z } = element
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let arr = [x, y, z]
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pointList.push(...arr)
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});
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geometry.setPositions(pointList)
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const material = new LineMaterial({
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color: color,
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transparent:true,
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opacity: 0.5,
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dashed:true,
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transparent: true,
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// opacity: 0.5,
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dashed: width !== 1?true:false,
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dashScale: 1,
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dashSize: 3,
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gapSize: 1,
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linewidth: 4
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linewidth: width
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})
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//console.log(material,'material');
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material.resolution.set(iw, ih)
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// 5. 创建 Line2
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var line = new Line2(geometry, material);
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@ -767,9 +810,28 @@ function createWifi(position: positionType) {
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// });
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// }
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const createSwitch = ( boxposition: positionType, shadow: boolean = true): object => {
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const createSwitch = (boxposition: positionType, shadow: boolean = true): object => {
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const wallTexture = new THREE.TextureLoader().load(requires.switch);
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const wallTexture = new THREE.TextureLoader().load(requires.guangmao);
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const wall = new THREE.BoxGeometry(15, 5, 10);
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const wallMaterial = new THREE.MeshPhongMaterial({
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map: wallTexture,
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color: 0xe7e7e7,
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transparent: true,
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});
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//墙体的网格
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const wallMesh = new THREE.Mesh(wall, wallMaterial);
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// 物体移动位置
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// wallMesh.position.set((-size.baseWidth / 2 + boxposition.x + 1), size.baseHeght / 2 + boxposition.y, -size.baseLength / 2 + boxposition.z);
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wallMesh.position.set(boxposition.x - 6, 5 + boxposition.y, boxposition.z + 33.73);
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// 将立方体添加到场景中
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group.add(wallMesh)
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return wallMesh
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}
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const createAc = (boxposition: positionType, shadow: boolean = true): object => {
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const wallTexture = new THREE.TextureLoader().load(requires.ac);
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const wall = new THREE.BoxGeometry(15, 5, 10);
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const wallMaterial = new THREE.MeshPhongMaterial({
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map: wallTexture,
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@ -780,9 +842,7 @@ const wallMaterial = new THREE.MeshPhongMaterial({
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const wallMesh = new THREE.Mesh(wall, wallMaterial);
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// 物体移动位置
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// wallMesh.position.set((-size.baseWidth / 2 + boxposition.x + 1), size.baseHeght / 2 + boxposition.y, -size.baseLength / 2 + boxposition.z);
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wallMesh.position.set(boxposition.x-6, 5 + boxposition.y, boxposition.z+33.73);
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// 对象是否渲染到阴影贴图当中
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wallMesh.castShadow = shadow;
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wallMesh.position.set(boxposition.x, 5 + boxposition.y, boxposition.z);
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// 将立方体添加到场景中
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group.add(wallMesh)
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return wallMesh
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@ -985,7 +1045,7 @@ function createFloor(houseName: string, baseWidth: number, baseLength: number, p
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const texture = new THREE.TextureLoader().load(requires.wood);
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//设置地板大小,由于后面将要生成墙体存在设置为1的厚度,因此这里对地板的x,z均-2
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const floor = new THREE.BoxGeometry(baseWidth - 2, 1, baseLength);
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const material = new THREE.MeshPhongMaterial({ map: texture, transparent: true});
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const material = new THREE.MeshPhongMaterial({ map: texture, transparent: true });
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const mesh = new THREE.Mesh(floor, material);
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const { x, y, z } = position
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mesh.position.set(x, y + 1 / 2, z);
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