#include "outctrlitem.h" OutCtrlItem::OutCtrlItem(QObject *parent) : QObject(parent) { clean(); } OutCtrlItem::~OutCtrlItem() { clean(); } OutCtrlItem::OutCtrlItem(const OutCtrlItem & item) : QObject() { copyData(item); } OutCtrlItem & OutCtrlItem::operator= (const OutCtrlItem & item) { copyData(item); return *this; } void OutCtrlItem::clean() { m_macType = 0; m_showPriority = 0; m_name.clear(); // 名称 m_def = -1; m_btn1Str.clear(); m_btn1Visible = false; m_btn1ClickFun = -1; m_btn1PreFun = -1; m_btn1RelFun = -1; m_btn2Str.clear(); m_btn2Visible = false; m_btn2ClickFun = -1; m_btn2PreFun = -1; m_btn2RelFun = -1; m_btn3Str.clear(); m_btn3Visible = false; m_btn3ClickFun = -1; m_btn3PreFun = -1; m_btn3RelFun = -1; m_btn4Str.clear(); m_btn4Visible = false; m_btn4ClickFun = -1; m_btn4PreFun = -1; m_btn4RelFun = -1; m_btn5Str.clear(); m_btn5Visible = false; m_btn5ClickFun = -1; m_btn5PreFun = -1; m_btn5RelFun = -1; } void OutCtrlItem::copyData(const OutCtrlItem & item) { if (this != &item) { this->m_macType = item.m_macType; this->m_showPriority = item.m_showPriority; this->m_name = item.m_name; // 名称 this->m_def = item.m_def; this->m_btn1Str = item.m_btn1Str; this->m_btn1Visible = item.m_btn1Visible; this->m_btn1ClickFun = item.m_btn1ClickFun; this->m_btn1PreFun = item.m_btn1PreFun; this->m_btn1RelFun = item.m_btn1RelFun; this->m_btn2Str = item.m_btn2Str; this->m_btn2Visible = item.m_btn2Visible; this->m_btn2ClickFun = item.m_btn2ClickFun; this->m_btn2PreFun = item.m_btn2PreFun; this->m_btn2RelFun = item.m_btn2RelFun; this->m_btn3Str = item.m_btn3Str; this->m_btn3Visible = item.m_btn3Visible; this->m_btn3ClickFun = item.m_btn3ClickFun; this->m_btn3PreFun = item.m_btn3PreFun; this->m_btn3RelFun = item.m_btn3RelFun; this->m_btn4Str = item.m_btn4Str; this->m_btn4Visible = item.m_btn4Visible; this->m_btn4ClickFun = item.m_btn4ClickFun; this->m_btn4PreFun = item.m_btn4PreFun; this->m_btn4RelFun = item.m_btn4RelFun; this->m_btn5Str = item.m_btn5Str; this->m_btn5Visible = item.m_btn5Visible; this->m_btn5ClickFun = item.m_btn5ClickFun; this->m_btn5PreFun = item.m_btn5PreFun; this->m_btn5RelFun = item.m_btn5RelFun; } }