PlotterHMI/datafile/view/mygraphicsscene.cpp

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#include "mygraphicsscene.h"
MyGraphicsScene::MyGraphicsScene()
{
m_myGraphicsItem= new MyGraphicsItem();
}
MyGraphicsScene::~MyGraphicsScene()
{
if(m_myGraphicsItem != NULL)
{
delete m_myGraphicsItem;
m_myGraphicsItem = NULL;
}
}
void MyGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
return QGraphicsScene::mousePressEvent(mouseEvent);
}
void MyGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
return QGraphicsScene::mouseMoveEvent(mouseEvent);
}
void MyGraphicsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *mouseEvent)
{
return QGraphicsScene::mouseReleaseEvent(mouseEvent);
}
void MyGraphicsScene::createScenePathAndPic(QPainterPath path, QPicture pic)
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{
if(m_myGraphicsItem != NULL)
{
this->clear();
m_myGraphicsItem->setPaintPathAndPic(path,pic);
this->addItem(m_myGraphicsItem);
}
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}
void MyGraphicsScene::addItemToScene()
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{
//绘制留边
this->setSceneRect(0,0,m_myGraphicsItem->boundingRect().width()+DRAWMARGINS,m_myGraphicsItem->boundingRect().height()+DRAWMARGINS);
//如果scene未超过graphicsView的范围图形就是居中显示的
this->addItem(m_myGraphicsItem);
m_myGraphicsItem->moveBy(DRAWMARGINS/2.0,DRAWMARGINS/2.0);//item居中显示
}
void MyGraphicsScene::cleanScene()
{
if(m_myGraphicsItem != NULL)
{
this->removeItem(m_myGraphicsItem);
}
}
QPicture MyGraphicsScene::getPictureByDat(Marker marker,int penWidth)
{
QPicture pic;
if(m_myGraphicsItem != NULL)
{
pic = m_myGraphicsItem->getPictureByDat(marker,penWidth);
}
return pic;
}
QPicture MyGraphicsScene::getPictureByBmp(QPixmap pixmap,int penWidth)
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{
QPicture pic;
if(m_myGraphicsItem != NULL)
{
pic = m_myGraphicsItem->getPictureByBmp(pixmap,penWidth);
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}
return pic;
}
QPainterPath MyGraphicsScene::getDrawPath()
{
QPainterPath path;
if(m_myGraphicsItem != NULL)
{
path = m_myGraphicsItem->getDrawPath();
}
return path;
}
void MyGraphicsScene::swithSceneByPic(QPicture pic)
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{
if(m_myGraphicsItem != NULL)
{
this->clear();
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m_myGraphicsItem->setPicture(pic);
this->addItem(m_myGraphicsItem);
}
}
void MyGraphicsScene::swithSceneByPath(QPainterPath path)
{
if(m_myGraphicsItem != NULL)
{
this->clear();
m_myGraphicsItem->setPaintPath(path);
this->addItem(m_myGraphicsItem);
}
}
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void MyGraphicsScene::ReflushBlockScene(QPoint p)
{
if(m_myGraphicsItem != NULL)
{
m_myGraphicsItem->reflushBlockPos(p);
}
}