#ifndef DIALOGDIECUTTER_H #define DIALOGDIECUTTER_H #include #include #include "debugdialog.h" #include "sharedviews/numerinputdialog.h" namespace Ui { class DialogDieCutter; } class DialogDieCutter : public DebugDialog { Q_OBJECT public: explicit DialogDieCutter(QWidget *parent = 0); ~DialogDieCutter(); private slots: void on_buttonJogP1_pressed(); void on_buttonJogP1_released(); void on_buttonJogN1_pressed(); void on_buttonJogN1_released(); void on_buttonZero1_clicked(); void on_buttonEnable1_clicked(); void on_buttonDisable1_clicked(); void on_buttonJogP2_pressed(); void on_buttonJogP2_released(); void on_buttonJogN2_pressed(); void on_buttonJogN2_released(); void on_buttonZero2_clicked(); void on_buttonEnable2_clicked(); void on_buttonDisable2_clicked(); void on_buttonFunction1_clicked(); void on_buttonFunction2_clicked(); void on_buttonFunction3_clicked(); void on_buttonFunction4_clicked(); void on_buttonFunction5_clicked(); private: void initControl();//初始化窗体控件,包括位置、尺寸、样式 void initResolution1910();//初始化窗体控件为1920x1080分辨率 void initResolution1006(); void initControlStyle();//初始化窗体控件样式 private: Ui::DialogDieCutter *ui; }; #endif // DIALOGDIECUTTER_H